Project Plan: The to-do list!

The main page (https://spellboundtome.com/seras-tome/) documents known issues, but I also want to provide a glimpse at what I am working on for improvements! This is generally in the order that I will be going about it.

Stuff I am working on!

  • Improve resource tabs.
    • I actually already have more graphics and such for some of these. I just need to implement them, and clean things up. The existing magic ball one is not final, either.
  • Improve the timer tools.
    • These are a laughably bad looking purely functional implementation right now, that I made on a whim. They’ll be made more usable and nicer.

Stuff that’s done or mostly done, and in testing!

  • Improve the “view” mode on lists.
    • That’s going to involve some formatting fixes, layout optimizations, and probably showing schools.
    • …As well as a way to select a build as “active” and timestamp when it was selected. My understanding is that digital spell lists are usually legal. Not everyone is comfy bringing their phone onto the field, but as long as it *is* digital, I may as well throw-in anti-cheating measures like that. You can always cheat by having two paper lists, too–in theory a digital tool could make it *harder* to cheat by showing the reeve a different list!
  • Spellbook updates.
    • Currently, spell book tooltips prioritize martial versions of spells, which means that some ranges are wrong for magic users. This is pretty minor, but for new people learning the game, not ideal. I have the list of spells I need to make extra versions of, and the method to do it, it’s just busywork to pound-out.
    • Spell book also prioritizes playtest right now. The hope is to make the spell book show both versions when a spell differs between official and playtest, and when tapping a tooltip in a calculator or list to display the correct version for the class version you are looking at. This one is a little more time intensive, so I may start by just noting differences when they are relevant (such as right now in 1.0.02, Force Barrier has a note about being 30 seconds outside of playtest)
  • Accessibility options:
    • Accessibility options benefit *everyone.* Some planned include scroll speed, font customization options, and button theme customization options.
  • Clipboard export needs some fixes and tweaks, especially for martial classes. I need to make it consolidate abilities with the same name and such. This is tricky because of the rules of play and the way that levels and better frequency influences lower level abilities, and because I chose not to let you pick by level export for martial classes. I’m devving this and there’s some concepting to do