1.3.1

One more little quality of life update because I'm apparently in a productive and inspired mood today! In the spell list main menu, if you have 8 or more builds, it will now display a search bar at the top. You can search by class name, as well as by your entered build name. This is a niche feature for power users. If you have a bunch of builds, this is useful, if you don't, it's clutter--that's why I have it only show once you have enough builds to need to scroll on most screens/sizes.

1.3

Big number update because terminology changed, and that's significant enough to highlight! And some nice feature updates! More on the way soon. It has been brought to my attention that, while V8.6.3 (Sappy) is still technically in play test, it is also the only official Rules of Play right now, with parks required to use it and V8.5.3 essentially depreciated at this moment in time. Thus, I've tweaked language in the app a bit for this when making a build and when looking at V8.5.3 builds. Terminology stuff: In the future, I plan to use the term "Legacy" to refer…

1.2.3

There were a couple circumstances still where refunding points could count things incorrectly. I've redone all of the logic for it, replacing it with like 5 lines of much better code. (If you're interested--Internally, it now never refunds points. It only "buys" spells, using the same logic as buying spells to re-count and give you points back correctly. Externally, this runs very quickly and has no performance drop with this much more robust method.)

1.2.21

Quick update ahead of the Polaris Kingdom event I'm heading off to today! I noticed an issue loading Druid lists if buying a level 6 enchantment and being a Ranger, where it wouldn't buy the level 6 enchantments. This is because I had to make it so Ranger unbuys any Enchants for you to buy them again at the new doubled price. It now always does archetypes first, always, before any other level 6 stuff. That means this list will load correctly! There is a typo in the official Rules of Play in Gift of Air, with the usual space…

Beta 1.2.2 – Spell use tracking feature

New feature release! Last weekend at park, I was flattered to see a handful of people using my app. I also saw a couple using it while on the battlefield. Not everyone wants to bring their phone onto the field, but it's pretty viable for backline support like a backline Druid, Bard, or Healer. So, talking with people who were--I've added spell use tracking! NOTE: This release may require you to clear your browser's cache to see it in the browser version. I tweaked my export a bit. New feature added to the spell list view page! You can now…

Beta 1.2.11

More text formatting changes for spell lists! This time, the box for cost: max: and /per, Charge xX... next to the - and + has slightly larger text. I did about as much as it's reasonable to squeeze in there. I know it looks like I could do something like take the Cost/Max and put it over the + button, and the split the Refresh/Life and Charge and make it all bigger. I can't, because I'm constrained by the longest item, which is stuff like "2/Refresh, Charge x10." I've tried all the formats, and am feeling confident I am arriving…

Beta 1.2.1

Fixed a bug where setting a spell list to active on the View page would wipe the build. Uh. At least I caught it pretty quickly, same day lol. It saves a little more aggressively with the new undo changes button to prevent cheating, but it shouldn't ever save on that page, which caused an issue. In spell lists, text size for the details like 1/Life, Charge x10, and other tags like Ball and Strip and Chant is, in general, much larger. This one comes with some caveats, pros, and cons, so I want to take a moment to explain!…

Beta 1.2

Big overhaul to martial class spell exports, and clean-up and revision of spell list view/UI buttons! Also--New new icon that I made! It's a tome! Yay! Martial Stuff: Martial exporting upgrades! You can now export by level to only export up to that ability. Additionally, duplicates should be fixed! Abilities will correctly combine in frequency and charge-abil-ity (Rules of play explains that if a lower level version of a spell cannot be charged but you have the higher level one, you can charge the lower level one, too!). This is a big upgrade across the board, especially for Archer and…

1.1.22

New icon! Much happier with where my heraldry is at now. I know it's not traditional at all, but I like it. Eventually it will have a new icon as well that is a tome of some sort. While I still want the app icon to feature my heraldry, I want it to be a tome, too. More like a book with my heraldry on it... something to work on! Floating can now be minimized. Also, the full panel timers/scoreboard was brought back to the resource menu because... why not. Settings menu color customization options now set themselves to what…

1.1.21

The app now remembers your settings on the view page! That means if you don't like, say, the sorting by levels, it'll remember that and not default to it. When opening spell lists, the app literally buys them each one by one to ensure it works exactly the same as manual entry. Previously, it did this Experienced first, then levels 1 to 6. This was flawed because some archetypes reduce prices, so it could break (such as Ranger). Now, it does level 6 first. Bard's Empower was 1/life instead of 2/refresh. Fixed.