Incantations in list view – 1.4.4

The top requested feature has been to add incantations in-line in the spell list view. I have been hesitant to do this because I was struggling to find a way that didn't make it look like a mess. I was never a fan of this in other app projects. However, popular demand and all, and after yet another person at park talking to me about it, I went back to the drawing board and I've got something I think looks nice now. Spell incantations have been added to magic user lists in view mode. Not planning on adding to edit…

1.4.3

Nice new updates, and also a bugfix that I need to call attention to. Refreshed the Magic Ball and Projectile reference pages! They are much more useful tools now, take a look! Also small update to the one for States. I'm going to keep developing these over time <3 Updates to the importing/exporting spell lists (for sharing or duplicating builds) were made to fix some bugs. If you have a Bard list with armor, you will need to buy the armor again on that list. Spell names with numbers or commas cause issues. I tried to avoid fixing it because…

1.4.21

In a Wizard spell list, Ambulant will now update to list itself as Unlimited if Battlemage is purchased. This Archetype's effect is relatively unique in the game, so it got skipped before, thank you for letting me know! This should be the most consistent way to have it with other effects in the game.

1.4.2

In the spell book tab (the swirl), you can now search by class name as well as by spell name. This will show all spells/abilities that class gets! This was a feature I had early on, that had to be put on hold, and is implemented again now! I'm working on an small internal tool script to update this so that I don't need to, to help ensure accuracy across future game versions and reduce what would otherwise be a feature requiring more upkeep. There's ways to check each class's spell lists at runtime, but it'd introduce extra loading time…

1.4.1

Fixed a small bug where using the option to export a spell list to the clipboard to then import it would add bad data to the final spell in the list at level 6, thus making it not load when opening the build. This feature now works as intended!

1.4

New feature release! Had a conversation at a kingdom event about level tests, the old "required" tests to level-up. Most kingdoms and parks didn't do them, and there are very valid fears they could be used to gatekeep, so they got dropped as being required. But, they do have quite a lot of merit. I'm adding level tests to the app for review! These will be updated over time, and the page will note what version they were written for, as this is likely to be a feature that takes more time to review/update with new version releases. New feature:…

1.3.3

Settings menu update! There is now a bar at the bottom for Color Customization, Save File Export, and... settings. Settings has two new features under it! The first is the spell list preview on each slot I added. It is now an opt-in, default off feature. Second new feature is bonus point tracking! Bonus point tracking in spell lists! Toggle this on in settings. Spells that were bought with bonus points will be tinted a different green. Later, I'll also be updating to add a tag or other non-color-based indicator. This tracking persists between loading spell lists. This is not…

1.3.2

someone tie my hands up so I stop working for the day New feature! Spell list preview on the far right of each build in the spell list menu. This shows the number of things bought at each level. This is just to give a vague indication of the build to quickly tell them apart. Showing the number of points spent at each level would be kinda prohibitive and increase loading time a *lot*, so I'm not too interested in doing so. I also think "how many things did this list have" is also arguably just as useful of a…

1.3.1

One more little quality of life update because I'm apparently in a productive and inspired mood today! In the spell list main menu, if you have 8 or more builds, it will now display a search bar at the top. You can search by class name, as well as by your entered build name. This is a niche feature for power users. If you have a bunch of builds, this is useful, if you don't, it's clutter--that's why I have it only show once you have enough builds to need to scroll on most screens/sizes.

1.3

Big number update because terminology changed, and that's significant enough to highlight! And some nice feature updates! More on the way soon. It has been brought to my attention that, while V8.6.3 (Sappy) is still technically in play test, it is also the only official Rules of Play right now, with parks required to use it and V8.5.3 essentially depreciated at this moment in time. Thus, I've tweaked language in the app a bit for this when making a build and when looking at V8.5.3 builds. Terminology stuff: In the future, I plan to use the term "Legacy" to refer…