Beta 1.0.0 Release!

Hello! I’m Sera of Greenharbor in the kingdom of Polaris. This website is for my LARP app, for Amtgard: Sera’s Tome! Here, you can snag the .apk, use the Desktop browser version, or visit the version intended for mobile device display.

I’ve made this with three big goals in mind–1.) Better learning tools 2.) Playtesting, and 3.) Long-term support:

  1. You can click basically everything and immediately get a popup teaching you. There’s martial class calculators and build exports, including supporting the playtest archetypes. There’s a full spellbook, dedicated resource pages to highlight a specific area (IE weapon types, magic balls, different projectiles, states), and even a fun flashcard feature.
  2. Players need tools for playtests, too, so the tests are good ones. Learning the new rules shouldn’t be a barrier to testing them, and I want to help reduce any of that difficulty.
  3. I see this project as an ongoing commitment and I don’t want to burn out. So, I’ve built it in a way that I will be able to keep it up to date without having to spend so many hours like I did these last couple weeks! Each new playtest/rules release should only take me like 15-30 minutes to update the app. And even a full game overhaul would make this a strong starting point to create a new version.

Stuff I need feedback on the most:

  • Please look over the classes you play for accuracy. There’s a lot of configuration, and it’s easy to modify and fix, but also easy to make a mistake on which options I selected in the editor system I made!
  • Let me know if the app is obviously broken on your device! Like graphical or won’t run.
  • I’m not trying to replace the rulebook. amtgard.com/documents is linked on the resource page. There are some tooltips I’ve been essentially required to condense information from multiple pages which requires a bit of interpretation to do. If you think I totally missed the mark somewhere, let me know.

Some known issues:

  • Export options and spelllist view page will have some additions and changes made, as well as a couple very small export bugs like extra lines.
  • Resource pages are incomplete. The magic ball one is mostly done and gives an idea of where I’m going with them.
  • It’s a “playtest first” approach to development. That means that right now some spell tooltips will only show the playtest version of the spell or rulebook entry. Splitting the rulebook into two versions would greatly increase workload for maintaining this project. In cases where a spell is different in playtest than official, I plan to make it so that in the spellbook page you get both entries, and in a class’s calculator tooltips will display the right entry via some fun string cutting/searching tricks.
  • In cases where a spell is known both by a martial class and a magic user class, the spellbook/tooltips currently prioritize martial classes. This matters in a handful of cases regarding ranges of spells usually being more restrictive on martial classes (IE, Teleport on Assassin is self). I have the list of the ones I need to split-off, and will be doing that next go around–It’s not particularly hard to do, but the project flow is such that doing it any sooner than now wouldn’t have made sense.
  • Certain graphical filtering isn’t perfect.
  • Most of the app is color customizable to help ensure it can work on sunny days regardless of the sort of screen you use. But some is still static–I’m planning to make a way to change the color of font as well as buttons.

And, there is one other big goal–I love this game and have a lot of passion for the game system. I want an app with some character, and that has some of the energy I felt and still feel as a, comparatively to many, new player. I’ve learned a lot making this app, and hope that this way of presenting information will resonate with other players, too!